The sequel to the legendary, and legendarily difficult, indie sleeper hit La-Mulana has finally been released, and all gamers with a penchant for retro-style platforming and a broad masochistic streak are encouraged to descend into its depths.
If there were a gaming achievement hall of fame, surely one of the rarest feats would be beating La-Mulana. The original game was a contemporary of the revered and influential Cave Story; both were wonderful free games made with charming retro pixel art, but beyond that the stories diverged.
While Cave Story was a relatively accessible action-adventure that took seven or eight hours to complete, La-Mulana’s tale of an archaeologist delving into the titular ruin was so deep, complex, obscure, and difficult that only the truly dedicated were able to survive even the first few hours, let alone the dozens to come.

The new game goes for a sort of 32-bit look, like the 2012 remake of the original.
This gem, lovingly crafted to closely mimic the look and feel of an MSX game (though enormously expanded), received a screen-for-screen remake for the Nintendo Wii in 2012, but it wasn’t until early 2014 that the original team of three decided to make a whole new game. They raised $266,000 on Kickstarter, with an estimated delivery date of December 2015. That date slipped and slipped, but seemingly because the game they were creating was one worth taking the time to do right.
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